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Texturepacker vs spritehelper
Texturepacker vs spritehelper













  1. #Texturepacker vs spritehelper how to#
  2. #Texturepacker vs spritehelper install#
  3. #Texturepacker vs spritehelper code#

#Texturepacker vs spritehelper how to#

I am really new to ARKit and have followed several tutorials which showed me how to use plane detection and using different textures for the planes. There is a tutorial series here that shows you how it can be done.ĪRKit plane with real world object above it Thanks in advance for reading my question. I used it myself as the basis of a Flash adventure game. It saves a level in XML, and this data can be converted and imported into your game fairly easily. The TaT Tile Map Editor is a free and quite powerful 2D map editor. The concept is simple enough, though, that you should have no problem rolling your own. This was several years ago, so it wasn't the cleanest project, nor was it managed by source control. I once tried to make a multiplayer pacman clone, and I wound up giving up after I created the map editor. Next think about layers (floors) - more 2D arrays.īuild the editor yourself.

#Texturepacker vs spritehelper install#

In the time it would take you to find, download, install and learn an editor, you'd have a screen up and have learned some logic. Isn't that really more of an optical illusion? They aren't 3D, but 2D tiles with shading.

#Texturepacker vs spritehelper code#

Next, write the really simple code to go through the array and draw the flat walls. Yes, it's flat, not exactly what you're looking for. Now, once that's done, draw out your map on graph paper, then build an array with the values required to build the walls. would be a waste (hint: you can get it done with 4 values).

texturepacker vs spritehelper

What number can you place into an array's cell to represent the walls that are turned on or off? Remember, you have to display combinations of walls, so 1,2,3,4,5. First think about the walls - N, E, S, W. The map is really a 2D array (a simple map). It's also free software, so you could easily modify it to suit your game.Ī tutorial on C# Map Editors that I wrote for a ROM Hacking community. Try Tiled, it supports isometric maps and produces XML map files. I'm the programmer and my friend is the graphics guy whose going to be using the map maker.

texturepacker vs spritehelper

I'd like suggestions to this method in developing 2d maps.

texturepacker vs spritehelper

Then export the textures and xml so i can write my game to read this. Use a paint brush to paint colours or textures on the tiles and specific collisions and animation. 2d Map based tile game engine I'm wondering if there is any map creator tool out there that can create terrains for 2d isometric games and export them as some form of xml or other open format document.įor eg.















Texturepacker vs spritehelper